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vendredi 7 février 2014

Le chasseur de primes

Après l'acrobate comme sous-classe du voleur, je me lance dans le chasseur de primes. Josh Randall sera content et JMD aussI.

Bounty Hunter : thief sub-class (v0.1)
The bounty hunter is a specialized tracker who hunts down criminals. They are mercenaries (neutral alignement) or officiers of local government as sheriff, bailiffs or constables (lawful alignement).

Same abilities as thief

  • Alignement : usually lawful or neutral
  • Attack modifier : as thief
  • Critical Die/Table: as thief
  • Action dice : as thief
  • Ref / Fort / Will: as thief
Variants
  • Weapon training: as thief. Bounty hunter is also trained in mancatcher
  • Thieves' Cant : not available to bounty hunter 
  • Luck and Wits : not available to bounty hunter
  • Luck Die : not available to bounty hunter
  • Hit points : d8 
  • Thieving skills : bounty hunter interests for thieving skills is different from others thieves (see skills bonus by level table)
  • Luck : A bounty hunter’s Luck modifier applies to all Bounty Hunter Skills checks
Bounty Hunter Abilities
  • Waylay : When the attack roll is 20+ (not natural) with a weapon doing subdual damage (as blackjack or flat of the sword), the opponent must take a Fortitude save DC 10 + bounty hunter level or be stunned by 1d6 rounds (cannot take any actions or move). The stunned foe may make subsequent save each round to shake free of the stun. 
Bounty Hunter Skills
  • Gather Information (Personnality) : this skill allow the bounty hunter to gather information about local news and rumors (DC10), specific location of a man or item (DC 15). +5 to the DC if the people are hostile. To gather information, the bounty hunter gives some coins, buy drinks, make friends or intimidate.
  • Tracking (Intelligence) : this skill allows the bounty hunter to find and follow tracks. The base DC is 10. The Juge can increase or decrease DC depending of the circonstances. Good circonstances : good weather, light, soft ground, multiple creatures to follow. Bad circonstances : rocky ground, bad lightning, bad weather, old tracks. Characters move at half speed while tracking.
    New Weapon : Mancatcher
    Damage : 1; two-handed weapon; cost : 10 gp. If the attack is successful, the opponent is grappled : the target cannot move or take any significant action until he frees himself from the pin. This is done by succeeding in standard grapple check (see page 96).

    Thievery Skills Bonus by level

    1 2 3 4 5 6 7 8 9 10
    Backstab 3 5 7 8 9 11 12 13 14 15
    Sneak silently 3 5 7 8 9 11 12 13 14 15
    Hide in shadows 1 3 5 7 8 9 10 11 12 13
    Pick pocket 0 1 2 3 4 5 6 7 8 9
    Climb sheer surfaces 1 3 5 7 8 9 10 11 12 13
    Pick lock 1 3 5 7 8 9 10 11 12 13
    Find trap 1 3 5 7 8 9 10 11 12 13
    Disable trap 0 1 2 3 4 5 6 7 8 9
    Forge document 0 0 1 2 3 4 5 6 7 8
    Disguise self 0 0 1 2 3 4 5 6 7 8
    Read languages 0 0 1 2 3 4 5 6 7 8
    Handle poison 0 0 1 2 3 4 5 6 7 8
    Cast spell from scroll d10 d10 d12 d12 d14 d14 d16 d16 d20 d20











    Bounty Hunter Skills Bonus by level

    1 2 3 4 5 6 7 8 9 10
    Gather information 3 5 7 8 9 11 12 13 14 15
    Tracking 3 5 7 8 9 11 12 13 14 15


    Titles
    Level 1 : Tracer
    Level 2 : Tracker
    Level 3 : Quarry Man
    Level 4 : Hunter
    Level 5 : Master Hunter

    vendredi 3 janvier 2014

    L'acrobate comme sous-classe du voleur

    Après le paladin comme sous-classe du guerrier, je vais me frotter à la classe de voleur en créant la sous-classe d'acrobate.

    Acrobat : thief sub-class v0.1
    Acrobat excels to enter and exit the most common places inaccessibles to others thieves. Acrobat is skilled in feats of agility and balance with amazing quick changes of position.

    L'acrobate excelle à entrer et sortir des endroits inaccessibles aux autres voleurs. Il est capable de prouesses alliant agilité et équilibre et peut changer rapidement de position pour surprendre l'adversaire

    Same abilities as thief (Capacités identiques à celles du voleur)
    • Hit points : as thief
    • Weapon training: as thief but acrobat prefers light weapons
    • Alignement : acrobat are usually neutral
    • Thieves' Cant : as thief
    • Luck and Wits : as thief
    • Attack modifier : as thief
    • Critical Die/Table: as thief
    • Action dice : as thief
    • Luck Die : as thief
    • Ref / Fort / Will: as thief
    Variants (Variantes par rapport au voleur)
    • Thieving skills : acrobat interests for thieving skills is different from others thieves (see skills bonus by level table)
    New Skills (nouvelles compétences)
    • Acrobatics (Agility): Acrobat can keep balance while traversing narrow or slippery surfaces : moving at half speed on narrow surfaces and uneven ground without falling is DC 5, if the passage is very narrow or the ground extremely slippery, the DC is 10 to 15. Ignoring the falling damage is DC 10 for 10' fall, DC 15 for 20' fall and DC 20 for 30' fall. The Judge can accept others use of this skill.
    • Combat Tumbling (Agility)Using his round move to tumble behind an opponent in melee is DC 20. If successful, the opponent can now be attacked with Backstab bonus.

    Thievery Skills Bonus by level

    1 2 3 4 5 6 7 8 9 10
    Backstab 1 3 5 7 8 9 10 11 12 13
    Sneak silently 1 3 5 7 8 9 10 11 12 13
    Hide in shadows 1 3 5 7 8 9 10 11 12 13
    Pick pocket 1 3 5 7 8 9 10 11 12 13
    Climb sheer surfaces 3 5 7 8 9 11 12 13 14 15
    Pick lock 1 3 5 7 8 9 10 11 12 13
    Find trap 1 3 5 7 8 9 10 11 12 13
    Disable trap 1 3 5 7 8 9 10 11 12 13
    Forge document 0 0 1 2 3 4 5 6 7 8
    Disguise self 0 0 1 2 3 4 5 6 7 8
    Read languages 0 0 1 2 3 4 5 6 7 8
    Handle poison 0 0 1 2 3 4 5 6 7 8
    Cast spell from scroll d10 d10 d12 d12 d14 d14 d16 d16 d20 d20
    Acrobat Skills Bonus by level

    1 2 3 4 5 6 7 8 9 10
    Acrobatics 3 5 7 8 9 11 12 13 14 15
    Combat Tumbling 3 5 7 8 9 11 12 13 14 15


    Acrobat Titles
    Level 1 : Tumbler
    Level 2 : Tightrope walker
    Level 3 : Stuntman
    Level 4 : Daredevil
    Level 5 : Master Acrobat

    lundi 18 novembre 2013

    Le paladin comme sous-classe du guerrier

    Lors de ma dernière session en tant que Juge, j'ai testé le paladin comme sous-classe du guerrier au lieu du paladin comme classe à part entière. Le personnage bénéficie de la puissance au combat du guerrier grâce aux prouesses avec en plus des spécificités liées à la sous-classe. Pour équilibrer j'ai supprimé quelques avantages spécifiques du guerrier. 

    Au final, la sous-classe fonctionne plutôt bien; néanmoins j'ai procédé à quelques petits réglages de dernière minute. J'ai aussi fais une feuille de personnage sous excel que l'on peut télécharger.

    Capacités Identiques au guerrier 
    • Weapon training: As warrior
    • Attack modifier (Deed Die) : As warrior
    • Critical Die/Table: As warrior
    • Mighty Deed of Arms: As warrior
    • Ref / Fort / Will: As warrior
    • Luck: As warrior
    • Action dice: As warrior
    Variantes par rapport au guerrier
    • Hit Points: 1D10
    • Critical hits: Threat Range is always 20
    • Initiative: Do not add class level to initiative rolls
    • Alignment: At 1st level, a paladin selects a god to worship matching with his alignment. A lawful Paladin protects the weak and innocent, the good and the light; a neutral paladin try to maintain the balance of nature and equilibrium in the eternal struggle between law and chaos; a chaotic paladin seeks power and spreading chaos.
    Nouvelles capacités
    • Unholy creatures: As for cleric 
    • Smite Evil: When paladin perform Mighty Deeds of Arms against unholy creature, if this deed succeeds, the paladin adds twice the result of the deed die + Personality modifier to the damage roll 
    • Lay on Hands; The paladin makes a Personality check + Level + deed die. The DC is 15 for the same alignment and DC 20 for adjacent alignment. If the deed is successful, the paladin heals a number of HP equal to the deed die + Personality modifier. 
    • Religion skill: Paladin adds deed die to skill checks involving religious knowledge about unholy creatures or gods with opposed alignement.